Top Video Game Design Quotes

Browse top 8 famous quotes and sayings about Video Game Design by most favorite authors.

Favorite Video Game Design Quotes

1. "Even though Raster Blaster was only a video game, I was learning about designing stuff. I got good at drawing."
Author: Bill Budge
2. "The late 1990s, one of the largest slot machine manufacturers hired a former video game executive to help them design new slots. That executive's insight was to program machines to deliver more near wins. Now, almost every slot contains numerous twists—such as free spins and sounds that erupt when icons almost align—as well as small payouts that make players feel like they are winning when, in truth, they are putting in more money than they are getting back. "No other form of gambling manipulates the human mind as beautifully as these machines," an addictive-disorder researcher at the University of Connecticut School of Medicine told a New York Times reporter in 2004."
Author: Charles Duhigg
3. "A method of schooling founded by the Italian educator Maria Montessori that emphasizes collaborative, explorative learning, and whose alumni include Google's founders, Sergey Brin and Larry Page; Wikipedia founder Jimmy Wales; video-game designer Will Wright; Amazon's founder, Jeff Bezos; chef Julia Child; and rap impresario Sean Combs."
Author: Daniel Coyle
4. "Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
Author: David Crane
5. "Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
Author: David Crane
6. "Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars."
Author: John Maeda
7. "As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed."
Author: John Maeda
8. "...the video-game form is incompatible with traditional concepts of narrative progression. Stories are about time passing and narrative progression. Games are about challenge, which frustrates the passing of time and impedes narrative progression. The story force wants to go forward and the "friction force" of challenge tries to hold story back. This is the conflict at the heart of the narrative game, one that game designers have thus far imperfectly addressed by making story the reward of a successfully met challenge."
Author: Tom Bissell

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I'm not an artist who has an agenda that's set by the work."
Author: Anish Kapoor

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